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X3 albion prelude or terran conflict
X3 albion prelude or terran conflict






x3 albion prelude or terran conflict
  1. #X3 albion prelude or terran conflict how to
  2. #X3 albion prelude or terran conflict install
  3. #X3 albion prelude or terran conflict mod
  4. #X3 albion prelude or terran conflict code
  5. #X3 albion prelude or terran conflict download

since my script is off topic, ill post it in another thread for questions on it, if i cant figure something out.Īnd btw, being a new scripter i would definitely say the external SE is far superior. so its either not working as intended (WAI) or it is WAI and the calls are wrong.Īnyhow, thanks for the answer to the question. So i changed it around a bit and made it to use a while-loop to go through all sectors (copied from cycrow's "add sats to all sectors" script), but it doesnt produce anything.

#X3 albion prelude or terran conflict code

However, the script code snippet (on the link i posted above) gives compile errors in that script editor. It seems i am always 1 step ahead of every reply.yesterday i kept digging around, after i posted, to try and "help myself", found that external script writer (the one you just linked) and started messing with it. We are not dealing with a monster like EA here (thank god) Your dealing with a very small niche company that has managed to put much of it's games together by community help. I would also say that although ego do deserve the odd lashing for x&y, yes the SE could be better but at least there is the opportunity to tinker and change the game, they could have gone all xenophobic and locked us out. Most code snippets are posted for either advice or examples but tbh your going to have to get your hands dirty if you want to script. You will struggle with no scripting experience to use it but some people swear by it, others like myself rarely use it other than for simple stuff. I don't use this utility much as 5+ years of using the cumbersome internal se means you get used to it. I'm not sure if you can C&P that code into the exeditor but it may be possible as you can create new scripts in there(give it a try and report back). I hope my point and question is clear now. It seems a bit redundant that people would post code snippets as their script, if indeed its not even possible to copy and paste those scripts into the game but they need instead to be recreated manually by hand.

#X3 albion prelude or terran conflict how to

If one of those 2 is the answer and the only answer, or if there is another answer, it would be great to know.īecause there is nowhere visible on this forum that actually explains for a new scripter how to actually import those code snippets that people post up saying "this is my script". it wont show up ingame under my scripts archive.) (pain in the ass and incredibly crooked way to implement it, though i wouldnt put it past egosoft to be that unprofessional that they dont even have a way for actual text-file scripting)Ģ) there is some method to transform the code snippet into an XML file, put it in my scripts folder, and use it (right now, it does not work if i put that code snippet into an xml file and into my scripts directory. i repeat again though, its not obvious for me because ive never made a script.ġ) i have to, line for line, create that script ingame with the IG script editor. Yes, im also sure im missing the obvious connection somewhere.

x3 albion prelude or terran conflict

to someone who has never made a script before, however, its not clear at all. Im sure the answer is obvious to most of you. It doesnt even remotely answer my question.įor someone who hasnt made a script before in X3TC.ġ) i see a code snippet on the thread i mentioned above.

x3 albion prelude or terran conflict

Si1dg - remove the already read that thread.

#X3 albion prelude or terran conflict install

The thread you get the files from should give install info xml files and should be saved in this folder. If you do not have a folder called 'director' in your main TC folder then create on by right clicking on a blank space in that folder and choosing the option to create a new folder called 'Director'ĭirector files are.

#X3 albion prelude or terran conflict mod

The last numbered mod takes priority, if you have 2 mods that alter the same thing (not recommended at all) the last numbered mod will take the priorityĮxample, you have a mod that changes a ships speed at 13 cat, you have another doing the same thing at 15 cat, the changes in 15 will be the ones in your game If you put the mod as a 'false patch' then it goes into the main folder as a numbered cat/dat file it must be the next highest number that is available.ġ2.dat 12.cat are currently the highest numbered files in your folder, you would need to rename the files 13.cat & 13.dat, if you have more than one mod then the next would be 14.dat/14.cat There are two ways to use mods, if you install the mod into the 'mods' folder you will need to "select mod" via the x3 launch console window for it to work Open up the folder which holds your X3 installĮ.g.

x3 albion prelude or terran conflict

#X3 albion prelude or terran conflict download

you will need to download whichever of the 3 programs above the file relates to If you do not have the program on your computer the file will come up as an unknown file. Winzip Ignore all the email crap just click download Otherwise they will come in one of 3 formats all free to download All scripts and mods will be packaged in some way, if they are SPK files you will need the Plugin Manager








X3 albion prelude or terran conflict